Things have been progressing smoothly at ROFLMAO HQ. The new episode has been in production for some time and will see a release in May. There will be a more specific news update with precise dates in the near future. Stay tuned!
The Calgary Comic Expo is just a little over two weeks away. Jarett Cale (Jeremy), Joel Gardiner (FPS Doug), Geoff Lapaire (Kyle) will be in attendance again this year, hanging out at the noobstore and Pure Pwnage gaming area on and off throughout the weekend to sign autographs and pwn n00bs.

Lastly we'd like to thank Razer for their gracious support of the Gamer Army these past few months. With their help, dozens of pr0 side-arms have been issued as rewards to members receiving various accolades. Their ongoing sponsorship support of multiplayer gaming communities is especially appreciated in these tight economic times. Thanks Razer!
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There's always been a certain 'magic' when working on Pure Pwnage - things would just consistently end up better than we'd planned. It would take me pages to recount the serendipitous moments we've experienced producing the show these past few years. If we needed a thunderstorm on a particular night in the Netherlands, it was there. If we needed actors, locations, the support of friends... it always came together beyond expectations. After working on something for so long and enjoying the steady success we've been so fortunate to have had, it was easy to forget how uncertain and fragile life really is. Last month, we were all reminded.
The support from our community has been truly overwhelming and appreciated by everyone here. We're also grateful for your patience in giving us the time required to properly consider the show's future. I regret not having a more open dialogue in recent months, and it's something we plan to remedy going forward.
We've begun work again on episode 19. I won't deny there's a lot of work to do and that the work is often depressing given the circumstances, but the show will continue. It wouldn't be wise for us to estimate a release date at this stage, but I will say that the next episode will be released either directly on purepwnage.com or at a short-notice Bloor Cinema event (if the cinema happens to be available on short-notice). As soon as we're able to announce a solid release day, we will.
We've been keeping very busy at ROFLMAO these past five months. On top of the web series, there are two new major projects in development. As is usually the case with super-awesome projects, we're not yet able to discuss one of them publicly, but the other is finally nearing completion beta and ready to have the curtain pulled back just a little bit.
When I was growing up, I used to run a BBS out of my bedroom that focused on multiplayer games (and of course some 1337 p/h/a/c/v). This was pre-Internet stuff, back when individual computers used modems measured in bauds to call other individual computers on the phone and exchange data at a rate that was slower than you can read text... assuming you were lucky enough to not get a busy signal in the first place. As archaic as it seems already, this was really the dawn of 'online gaming' and a very memorable time in my life. While most of the games were simply text, it never stopped them from being incredibly fun and addictive. The 'massively multiplayer' game was born.
I've always felt it's a shame that some genres didn't evolve the way I expected them to, and I've always wanted to take a chance (or two, or three) at creating games of my own. In fact, from the age of 10 I had intended to pursue a career in "making games". Life being how it is though, I stumbled into and fell in love with stand-up comedy while in university and never looked back. The success of Pure Pwnage these past few years gave me the chance to revisit my childhood dream and I couldn't pass it up. In the summer of 2007 I met with two interested and talented coders in Toronto and we started to draw up plans on how to properly bring my favorite genre of BBS game into the 21st century. The result is a massively-multiplayer turn-based web game with a flash interface, gorgeous artwork, high-quality music and sound, live-acted video content delivered through the game, and of course no worries about getting a busy signal when you want to play.
We'll be starting the closed beta in the coming weeks, which will be announced here soon. In the meantime I'll leave you with some mysterious development artwork and let your imaginations have some fun.
 *note: this is not the mighty Vasectomy
Thank you all again for your support and patience. 2009 is going to be an amazing year for Pure Pwnage.
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It is with great sadness that we bring you this news. Troy Dixon lost his life in a car accident on Saturday night. He will be remembered for his warmth and kindness, and for the laughter he was able to bring to this world. Whether he was on the stage of a comedy club or in front of a camera, Troy was truly in his element as an entertainer. He will be missed dearly by his friends, family, and all of us at Pure Pwnage. We're grateful to have had the opportunity to know him.
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